
As with Portal, the difficulty ramps up pretty quickly here. Objects keep the same position and velocity when dimensions shift, so you can switch from Fluffy to Slow after throwing the safe at a window to break it. You can carry a heavy safe when in Fluffy. A special glove allows you to access the various dimensions. Your character must navigate his uncle Fitz Quadwrangle’s mansion, subject to the physics of four alternate dimensions: Fluffy (where things are lighter than normal), Heavy, Slow, and Reverse Gravity. Both platformsįrom Kim Swift, one of the creators of arguably the best puzzle platformer, Portal, comes this same-genre game. With Mark of the Ninja, Vancouver’s Klei Entertainment refined its studio’s style while establishing a new genre hybrid that delivers exactly what it promises. Trying to fight them head-on is deadly, so just like you’d expect of a ninja, those hoodlums must be attacked from the shadows. You play a ninja going up against hoodlums who are armed with firearms. The purity of this stealth side-scroller is one reason it’s so worthy of all the attention it’s been getting. As you throw paint, you begin to make out the walls, ceilings, and objects that allow you to find your way to the maze exit. That’s how you reveal the structure of the environment that appears at first as nothing more than a white screen. In another context it would be a first-person shooter, but here instead of firing bullets you are throwing blobs of paint.

Despite that, The Unfinished Swan is fresh and engaging. The quirky and somewhat melancholy tale told in this game feels a bit forced, and the mechanic that anchors it is anything but unique. And while you build your levels, you’re composing music. It also includes tools for you to create your own levels.

Sound Shapes is a musical platformer in which you create the soundtrack by moving through the level. It started out as a collaboration between game designer Jonathan Mak and electronic musician Shaw-Han Liem, who performs as I Am Robot and Proud. When you purchase this genius game, developed by Toronto’s Queasy Games, you get both the PS3 and PS Vita versions. They’ll also cost you a quarter of an AAA game.

These games, developed by smaller indie studios, have a purity of vision that is simply not possible in larger organizations with massive budgets.

Was that blockbuster game’s campaign a little shorter than you expected? Have you grown tired of the aggression-fuelled multiplayer madness? Need to spend that money you got in your stocking? Try one of the downloadable titles distributed through the networks built in to your console of choice.
